Tag Archives: Games Workshop

Raven Guard Fire Raptor

It’s been a long time since we posted. We’ve had a big long break as real life has reared its head, but we are back.

Here’s a post with some images of my newest air support 🙂

Fire Raptor

Fire Raptor



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Horus Heresy Weekender – Review

So, myself and Chris decided to venture off to our first (and only the second ever) Horus Heresy Weekender. This is an event run jointly by Forge World and Black Library and gets you all absorbed in all things Heresy for two days.


In contrast to most Games Workshop events, this is not held at Warhammer World but just up the road at the rather nice Nottingham Belfy Hotel.

I will lay out my small gripes first… and they are small. Firstly, as lovely as the Belfry is, the cost of a room there – certainly for us after a 320 mile round trip – is prohibitive. Especially if you want to buy any of the lovely shiny new stuff they have on the retail stand. We stayed at a place a mile up the road, no problem with that really. Staying with The Belfry, I was pretty astounded when I ordered a coke and they said… ‘That’ll be £4.10 please’ – What?! Maybe I should have expected that, or maybe I’m right to feel irked but after 2 days at the hotel, it’s fair to say that food and drink ate into my resin budget a bit. I’ll know for next year though.

The food was not included in the ticket price – £70 – which is probably fair enough but as I understand it, the buffet options ran a little light in the evening as the hotel has miscalculated the amount of food required for hungry hobbyists! And the buffet was £10 per person.

The Forge World masterclasses were very good indeed. Sadly, I have a small gripe here too. The room these took place in, was the same room that had the display boards and the glass cabinets showing new or WIP models and where some of the designers were camped out. When the classes/demos were taking place, there was a lot of ambient noise and loud voices and such that you often couldn’t hear what was being said by some of these guys, and it’s such a shame. The room next door was for book signings and I wonder if they’d have been better putting the signing table in with the designers and the workshops in the other room, but never mind.

Ok, gripes over.

I promise.

Now the good stuff…

The best thing by far about this event is the informal way you can mix and interact with all your favourite authors – both Black Library and Forge World – and the designers and painters from Forge World. It really is great being able to just have a sit down and a beer with Mark Bedford or Aaron Dembski-Bowden and talk about the hobby and the Heresy.

You can ask about things in the pipeline or indeed just what they think about certain aspects of the timelines or the hobby or what army they are collecting and so on. It’s very engaging.
Despite my moan about the workshops earlier, I really enjoyed the two that I sat in on. I learned some really useful tips from Stuart Williamson about customising tanks with damage and banners and camo netting, but also about products and tools you can use to achieve certain results. It was really very interesting. I also learned how quickly – and almost effortlessly – Mark Bedford paints his legions! It was really eye opening to see the results achieved with the minimum fuss.

The sales stand was very well stocked and when they ran out of the event-only Navigator model, someone nipped back to Forge World to get some more so that nobody was disappointed. They had enough Mortarion models for everyone too, although it was sad to see a lot of them on eBay on day one at a vastly inflated asking price!

The seminars were informative and well run. It was interesting to hear from the guys you never usually hear from; Warhammer legend Alan Merritt and artist Neil Roberts for example. There were so many things going on throughout the days that you simple could not see all the seminars without missing the workshops or the participation gaming. The first seminar, the Forge World new models seminar and the Book 4: Conquest seminar were fully subscribed – unsurprisingly – and showed a lot of what is to come. The mechanicum models look particularly good and I think everyone was impressed with Mortarion an Vulkan.

Overall I would give this event an 8/10 and I will probably go again next year and probably won’t go to the Forge World open day, but it really depends on what is being released at the time.



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7th Edition Warhammer 40,000


What we know….

What we know so far is that on May 24th there will be an announcement regarding the 7th Edition of Warhammer 40,000 and that it is more than a simple FAQ-Escalation-Stronghold Assault tie-in.

This is the real deal and comes less than two years after 6th edition was released. There are plenty of websites showing shots of the pages in the next White Dwarf where Jes Bickham is discussing it, and he states that there is now a dedicated ‘Psychic Phase’ (like 2nd edition, but playing like Warhammer Fantasy Battle’s magic phase) and that the Force Organisation Chart (FOC) is now optional.

You can use the FOC if you wish and indeed, it seems this will grant you certain – as yet unnamed – bonuses for your army. However, you can also field ‘Unbound’ lists which essentially means you can take whatever you like, subject to the unit size restrictions of course; you can’t have a squad of 48 Terminators or 14 Tau Crisis Suits whether you use the FOC or not!

The other noticeable change is that there are now many more mission and objective options. Indeed, objectives can even change in-game via the deck of 36 objective cards.


What we think we know….

We still expect the rules of Stronghold Assault and Escalation to be rolled into the main 7th Edition rule set. There is a belief that flyers will be less effective against ground targets when they are zooming a full speed, and that stationary ground units will be more effective against flyers than they currently are.

We think that units that are charged will be allowed to overwatch as usual but will also have to option to pass a leadership test and run rather than fight…   however, the charging unit can take an iniative test and force a ‘sweeping advance’ manoeuvre against the running unit.

We also believe that sweeping advances out of combat and into another unit will be back.



The internet is now full of raging gamers who are incensed at the release of an entirely new edition of Warhammer 40k – less than two years after 6th editions’ release – and the presumably £45-£50 price tag for a new rulebook, and then the release of a new boxed game replacing Dark Vengeance.

The unbound lists have also caused outrage (and some delight) amongst the gaming community. Talk of fielding 10 Heldrakes has been mentioned….   or an entire army of Runepriests, boosting each other with psychic powers and so on. The possibilities are endless really.

The general vibe seems to be that people are unhappy to say the least.


My thoughts….

What do I think? Well… I think I’ll wait and actually see how it all works and ties-in together before I express any delight or rage.

I’m surprised that an entirely new edition has come along less than 2 years after the last.

Many codexes still require an update – Orks, Dark Eldar, Blood Angels, Grey Knights – and it remains to be seen how much this new edition will crap on (or buff) some older books, such as the Necron or Chaos Space Marine Codex.

I am generally supportive of Games Workshop fiercely protecting their IP and their model pricing policy but I am now a bit concerned about the pricing, and here’s why: Games Workshop’s model development and production is an expensive process and the designers, sculptors and mold makers are a very talented bunch who earn their wage. The cost of molds for unit’s like Wraithknights or Riptides and other big kits is extremely high.

This is fine.

Games Workshop (currently) limit, for example, Tau players to 3 Riptides in a normal game of 40k. This goes some way to justifying the £50 price tag. They know that your average Tau player can only field 3, so they can (very) vaguely estimate how many Riptides they are likely to sell over time and they will determine that in order to make a good return on investment that the Riptide needs to sell at £50.

This is fine. (at least, with me it is.)

What concerns me is that with the new ‘unbound’ lists, you can throw the FOC chart away and field 10 or 12 Riptides. Now they are the main stay of your force as you don’t *need* to field Tau troop choices.

They are still £50.

Something is wrong with this.

I don’t imagine there will be a price reduction but maybe they would consider more ‘bundles’ with actual savings rather than the ‘One-click’ bundles that are just there to save you the 14 seconds of your life adding items to your basket rather than actually saving you money.

Forge World provide good bundle offers and I’m surprised that Games Workshop – who are the same company after all -, don’t offer similar deals.

I’m off topic here a little now, but I do believe this is a genuine gripe that gets overlooked.


Anyway, roll on May 24th so we can all see what’s going on.




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Forge World Open Day


Good morning!

So it’s been almost a week since the annual Forge World open day and we thought it was about time we put up a few pictures and dished out some information.

The pictures in this post show the two Mechanicum Krios tanks that have been developed so far. One – the battle tank – was available on the day in limited numbers but the ‘Venator’ variant is still waiting in the wings.

I had long conversations with Matt Murphy-Kane, Simon Egan, Neil Wylie and Alan Bligh about various things they were working on, and got a very good walkthrough from Matt about how he created the Alpha Legion paint scheme. I will be trying this at some point!

Simon is working on a Primarch but he wouldn’t tell me which one! Apparently we are going to see him at the Horus Heresy weekender in May (which we at tykensrift are attending!) as well as a work-in-progress of the next Primarch. Everyone has had a guess at who this could be after hints here and there from Forge World but the best hint I got on the day was: “have a look at which legion has the most units and specific kits and still doesn’t have their Primarch… ”

Based on that, it can only be Mortarion. He is the only Primarch from Betrayal that’s yet to be released and the Death Guard have a lot of units available.

Alan Bligh spoke about the next trilogy of Horus Heresy books and said that book 4, ‘Prospero’ wouldn’t be out until next year at the earliest as it’s still in the planning phase and hasn’t yet gone into development. Books 5 (Calth) will be at least 6 months after Prospero and book 6 (Signus) will be at least 6 months after that.

As the Custodes are going to be in Book 4, I asked if Constantin Valdor will get rules as well, even though he wasn’t on Prospero and was told that they hadn’t decided yet but it’s possible.

Unfortunately there weren’t many other new Horus Heresy kits on show, when I asked Tony Cottrell about this, he said they were saving things for the HH Weekender and there would be ‘..loads of cool stuff on show there.’


photo 1


The eagle eyed amongst you will have seen Forge World’s Knights. These are seriously coooool. I’m a teeny bit disappointed that they are a fair bit taller than the GW Knights because they are pretty mucy Warhound Titan sized and it kind of makes my Warhound look less impressive but that is literally the only gripe I have – and it’s a crap gripe at that!

My pal at Forge World tells me we will see one or both of these Knights released in several weeks as they’re in production now.


photo 2


photo 3

The Mechanicum trend continues with the Thanatar Siege-class Automata and I for one am pretty impressed. I expect I will get into creating a Dark Mechanicum army as soon as I’ve finished messing about with my Tau and Raven Guard, so it’s great to see so many nice looking models being developed. The Mechanicum are one of those armies that people have been crying out for and they’re finally here; it also gives FW a chance to flex their ‘cyber/steam-punk’ creative muscles!


photo 4

I can confirm that Imperial Armour 13 is in progress and should be ready by Games Day 2014. This is a Chaos equivalent to the Imperial Armour 2 update that was released just before Christmas and gives Chaos rule updates for vehicles as well as Chaos rules to newer vehicles – Cerberus, Kharybdis Claws etc.

Last thing of note…  I bought a copy of Extermination and as a Raven Guard player I’m happy to confirm that Corax is an absolute MONSTER! I can’t wait to get the model… whenever that is! 🙂





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What now for Imperial Knights?

Good morning,


So, the Imperial Knights are finally here; I like them.

I would have preferred a few more weapon or loadout options but this is a good place to start. I like that they are getting there own Codex and that they can be fielded as a primary detachment, but of course we won’t really understand the mechanics of that until we lay hands on the book.

They are super-heavy walkers, with a D-weapon chainsword and a thermal cannon or  (what I think is) a strange looking battle cannon.

So what’s next?

Luckily, the helpful folks at Forge World have been dropping hints like Hansel and Gretel breadcrumbs all over their Facebook page.

We can expect:

  • Several new weapon options – to be revealed/discussed at the Forge World open day.
  • A Chaos Knight variant
  • Horus Heresy Rules – Knights will be included in HH Book 3: Extermination.
  • Other Knight Variants: Lancers, Castellans etc  – This hasn’t been confirmed but seems a logical step


This may be the thing that tips me over the edge into starting a Heresy era Mechanicum army. I mean… what’s not to like about this? 🙂




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