Tag Archives: Space Marines

Raven Guard Fire Raptor

It’s been a long time since we posted. We’ve had a big long break as real life has reared its head, but we are back.

Here’s a post with some images of my newest air support πŸ™‚

Fire Raptor

Fire Raptor



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Forging the Iron Hands Chapter

++Begin Transmission++

Forging the Iron Hands Narrative

In this blog post I describe how I am going to create my 40k Iron Hands army along the lines of the 40k universe (or fluff). I intend to make this the first post of two.

This post will cover the chapter and squads, while the second will list known and living characters.

In later joint posts I will also cover my 30k Iron Hands Legion, units and characters.

Guilliman’s Codex Astartes

Firstly a review of how a Space Marine Chapter is formed post heresy. Every chapter is no greater than one thousand marines and split between ten companies, plus supporting divisions with their own heraldry, titles, symbols and history.

The first company is the elite soldiers and veterans of the chapter. The second to fifth are battle companies; the front line of the chapter. The sixth to ninth are the specialist reserve companies and the tenth are formed of scouts. Scout companies are posed of fresh recruits from the chapter home world who later go on to join other companies within the chapter.

The chapter also consists of an Armoury (tech marines, tanks and flyers), Reclusiam (chaplains), Apothecarion (Apothecaries), Librarius (Librarians), and Chapter Command.


The Iron Hands Chapter

Companies are referred to by the Iron Hands as Clans. Clans once represented the competing organisations on the Iron Hands home world of Medusa before the coming of the Great Crusade. Ferrus Manus, primarch of the Iron Hands, kept the formation of Clans in order to encourage their competitive nature historically formed when once fighting for scarce planetary resources.

Each Clan has its own history and character which marines emulate upon joining or being promoted (i.e going from a recruit of the 10th to a full battle-brother of the 3rd).

There is some contradiction around this as previous materials (codexes and novels) state that clans do their own recruitment. However the Clan Ruakaan Supplement differs. I personally think this makes sense given the first companies status as the veteran company.

This is how the Iron Hands Chapter looks under the codex composition:

  • Armoury
  • Chapter Command
  • Reclusiam
  • Apothecarion
  • Librarius
  • 1st Clan Avernii – Veteran Company
  • 2nd Clan Garrsak – Battle Company
  • 3rd Clan Raukaan – Battle Company
  • 4th Clan Kaargul – Battle Company
  • 5th Clan Haarmek – Battle Company
  • 6th Clan Sorrgol – Reserve Tactical Company
  • 7th Clan Borrgos – Reserve Tactical Company
  • 8th Clan Morlaag – Reserve Assault Company
  • 9th Clan Vurgaan – Reserve Devastator Company
  • 10th Clan Company Dorrvok – Scout Company (recruits)

I will be basing my army primarily around Clan Raukaan, but also drawing from Squads in the 1st, 6th, and the 10th companies. This works well for me because it means I don’t waste most of my Forge World transfers πŸ˜‰ and I can also use known characters and units from more than one clan.

Known Squads of the Clan Ruakaan

Just as companies are known as Clans, so too are squads known as Clave’s.
I’ve listed them here by Clave number, name, unit type, and any known characteristics in brackets.

  • 1st Clave Taloch, Tactical
  • 2nd Clave Riise, Tactical (bellicose, drop pod – assault specialists, excess choler and fury)
  • 3rd Clave Arx, Tactical
  • 4th Clave Nycter, Tactical
  • 5th Clave Kalag, Tactical (methodical, efficient; don’t waste shots, heavy augmentation)
  • 6th Clave Broesus, Assault
  • 7th Clave Neim, Assault (expert support unit)
  • 8th Clave Kebire, Devastator
  • 9th Clave Selax, Devastator (nickname “Ferrus’ Vengeance”, record grievances and avenge them)
  • 10th Clave Valan, Scouts

Other mentioned squads:

Unfortunately these squads have only been mentioned by number and not name, but I have put them in because their existence and unit type is known.

  • Clan Garrsak, 6th Squad, Tactical.
  • Clan Avernii, 3rd Squad, Terminator.
  • Clan Haarmek, 10th Squad, Devastator.
  • Clan Kaargul, 4th Squad, Tactical.

Clan and Squad Markings

Squad members marked with the icon of their chapter on the left shoulder pad, and their clan on their right. On their left knee pad is marked the number of their Clave and on the right shin is the unit type (tactical, assault, veteran etc.)


  1. Codex Adeptus Astartes Space Marine, Games Workshop, 2015-06.
  2. Clan Ruakaan a Codex: Space Marines Supplement, Games Workshop, 2013.
  3. Wrath of Iron by Chris Wraight, Black Library, 2012.

++End Transmission++
Follow me and message me on Twitter @FerrumFrater

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Apologies for the silence that has emanating from the ‘rift recently. We are still here; sadly real life has reared it’s head and we’re all frantically busy with work/travel/moving house etc.

But to show you that we’re still on the ball, here’s a link to the spliced Christmas teaser image of Forgeworld’s Typhus model!


I like it.



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Project: Thunderhawk Gunship


After finishing my Titan a few months ago, I’ve been trying to catch up with my never ending line of 40k Space Marines and Tau, and now Horus Heresy Space Marines too. I have the beginnings of a decent 30k Raven Guard force now (you may have seen my Caestus Assault Ram a few weeks ago?). IΒ  have a heavy weapon squad, some scimitar jetbikes and other bits to add in the future when they are ready and it’s Games Day UK this Sunday of course – so I’ll probably add more bits! πŸ˜€

We are also in the process of sorting out a Tykens Rift YouTube channel. I’m not sure exactly what we’ll put up there but I expect it will be a few V-logs of what we’re working on and some general hobby based chatter. More on that soon.

So… I bought a Thunderhawk Gunship. It was expensive. It’s not terribly well cast. It needs lots of reshaping.

But it’s a THUNDERHAWK GUNSHIP. Number 1704 in fact.


photo 1

After checking through the big box of components for this flying monster (by the way, Forge World’s “instructions” leave a bit to be desired and there is no ‘contents checklist’ either!) I set about giving the immediate parts of the fuselage a nice soapy resin bath and attacked the resin gates with my trusty razor saw to remove all the excess.


photo 2

photo 3

After the first and second soapy bath it became clear that they would need a third. There is so much release agent on these parts that I think I may even need to attack them with good old Fairy Power Spray.

I will be doing that later today.

In the meantime I decided I needed to get to most scary part of this whole process out of the way; drilling the hole for the flying stand! I had help for my long suffering friend, Chris, who was nice enough to hold the bottom of the fuselage while I went for it with a Forstner drill.


Here’s the before shot:

photo 4

And here’s the after shot:

photo 1

All the doomsayers amongst you may be saying.. “my god! You drilled through the detail of the engine!”

Yes. I did.

Because it’s the best place to sit the acrylic rod from the base. Now it needs a little cleaning up as you can see but the reverse shot looks better. I can now run a brass rod between each side of the lower fuselage which will act as a ‘stopper’ for the flying base rod and as reinforcing pins when I mount the wings! πŸ™‚


photo 2

That’s where I am so far. I have a busy couple of weeks now with Games Day and then Apocalypse Doubles at Warhammer World to attend so I’m not sure when the next update will be but I’ll try and keep to a weekly schedule.



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FERRUS MANUS – Available at Games Day

Good afternoon,


The worst kept secret in Horus Heresy land is that Forge World’s next Primarch would be Ferrus Manus – and now Forge World have confirmed it.

He will be available at Games Day in limited numbers for Β£55.

This model is phenomenally good! In my opinion – not that you asked – it’s the best Primarch so far. But judge for yourself…





More pics:








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