Tag Archives: Warhammer 40K

7th Edition Warhammer 40,000

 

What we know….

What we know so far is that on May 24th there will be an announcement regarding the 7th Edition of Warhammer 40,000 and that it is more than a simple FAQ-Escalation-Stronghold Assault tie-in.

This is the real deal and comes less than two years after 6th edition was released. There are plenty of websites showing shots of the pages in the next White Dwarf where Jes Bickham is discussing it, and he states that there is now a dedicated ‘Psychic Phase’ (like 2nd edition, but playing like Warhammer Fantasy Battle’s magic phase) and that the Force Organisation Chart (FOC) is now optional.

You can use the FOC if you wish and indeed, it seems this will grant you certain – as yet unnamed – bonuses for your army. However, you can also field ‘Unbound’ lists which essentially means you can take whatever you like, subject to the unit size restrictions of course; you can’t have a squad of 48 Terminators or 14 Tau Crisis Suits whether you use the FOC or not!

The other noticeable change is that there are now many more mission and objective options. Indeed, objectives can even change in-game via the deck of 36 objective cards.

 

What we think we know….

We still expect the rules of Stronghold Assault and Escalation to be rolled into the main 7th Edition rule set. There is a belief that flyers will be less effective against ground targets when they are zooming a full speed, and that stationary ground units will be more effective against flyers than they currently are.

We think that units that are charged will be allowed to overwatch as usual but will also have to option to pass a leadership test and run rather than fight…   however, the charging unit can take an iniative test and force a ‘sweeping advance’ manoeuvre against the running unit.

We also believe that sweeping advances out of combat and into another unit will be back.

 

Nerd-rage….

The internet is now full of raging gamers who are incensed at the release of an entirely new edition of Warhammer 40k – less than two years after 6th editions’ release – and the presumably £45-£50 price tag for a new rulebook, and then the release of a new boxed game replacing Dark Vengeance.

The unbound lists have also caused outrage (and some delight) amongst the gaming community. Talk of fielding 10 Heldrakes has been mentioned….   or an entire army of Runepriests, boosting each other with psychic powers and so on. The possibilities are endless really.

The general vibe seems to be that people are unhappy to say the least.

 

My thoughts….

What do I think? Well… I think I’ll wait and actually see how it all works and ties-in together before I express any delight or rage.

I’m surprised that an entirely new edition has come along less than 2 years after the last.

Many codexes still require an update – Orks, Dark Eldar, Blood Angels, Grey Knights – and it remains to be seen how much this new edition will crap on (or buff) some older books, such as the Necron or Chaos Space Marine Codex.

I am generally supportive of Games Workshop fiercely protecting their IP and their model pricing policy but I am now a bit concerned about the pricing, and here’s why: Games Workshop’s model development and production is an expensive process and the designers, sculptors and mold makers are a very talented bunch who earn their wage. The cost of molds for unit’s like Wraithknights or Riptides and other big kits is extremely high.

This is fine.

Games Workshop (currently) limit, for example, Tau players to 3 Riptides in a normal game of 40k. This goes some way to justifying the £50 price tag. They know that your average Tau player can only field 3, so they can (very) vaguely estimate how many Riptides they are likely to sell over time and they will determine that in order to make a good return on investment that the Riptide needs to sell at £50.

This is fine. (at least, with me it is.)

What concerns me is that with the new ‘unbound’ lists, you can throw the FOC chart away and field 10 or 12 Riptides. Now they are the main stay of your force as you don’t *need* to field Tau troop choices.

They are still £50.

Something is wrong with this.

I don’t imagine there will be a price reduction but maybe they would consider more ‘bundles’ with actual savings rather than the ‘One-click’ bundles that are just there to save you the 14 seconds of your life adding items to your basket rather than actually saving you money.

Forge World provide good bundle offers and I’m surprised that Games Workshop – who are the same company after all -, don’t offer similar deals.

I’m off topic here a little now, but I do believe this is a genuine gripe that gets overlooked.

 

Anyway, roll on May 24th so we can all see what’s going on.

 

Cheers,

Neil

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Forge World Open Day

 

Good morning!

So it’s been almost a week since the annual Forge World open day and we thought it was about time we put up a few pictures and dished out some information.

The pictures in this post show the two Mechanicum Krios tanks that have been developed so far. One – the battle tank – was available on the day in limited numbers but the ‘Venator’ variant is still waiting in the wings.

I had long conversations with Matt Murphy-Kane, Simon Egan, Neil Wylie and Alan Bligh about various things they were working on, and got a very good walkthrough from Matt about how he created the Alpha Legion paint scheme. I will be trying this at some point!

Simon is working on a Primarch but he wouldn’t tell me which one! Apparently we are going to see him at the Horus Heresy weekender in May (which we at tykensrift are attending!) as well as a work-in-progress of the next Primarch. Everyone has had a guess at who this could be after hints here and there from Forge World but the best hint I got on the day was: “have a look at which legion has the most units and specific kits and still doesn’t have their Primarch… ”

Based on that, it can only be Mortarion. He is the only Primarch from Betrayal that’s yet to be released and the Death Guard have a lot of units available.

Alan Bligh spoke about the next trilogy of Horus Heresy books and said that book 4, ‘Prospero’ wouldn’t be out until next year at the earliest as it’s still in the planning phase and hasn’t yet gone into development. Books 5 (Calth) will be at least 6 months after Prospero and book 6 (Signus) will be at least 6 months after that.

As the Custodes are going to be in Book 4, I asked if Constantin Valdor will get rules as well, even though he wasn’t on Prospero and was told that they hadn’t decided yet but it’s possible.

Unfortunately there weren’t many other new Horus Heresy kits on show, when I asked Tony Cottrell about this, he said they were saving things for the HH Weekender and there would be ‘..loads of cool stuff on show there.’

 

photo 1

 

The eagle eyed amongst you will have seen Forge World’s Knights. These are seriously coooool. I’m a teeny bit disappointed that they are a fair bit taller than the GW Knights because they are pretty mucy Warhound Titan sized and it kind of makes my Warhound look less impressive but that is literally the only gripe I have – and it’s a crap gripe at that!

My pal at Forge World tells me we will see one or both of these Knights released in several weeks as they’re in production now.

 

photo 2

 

photo 3

The Mechanicum trend continues with the Thanatar Siege-class Automata and I for one am pretty impressed. I expect I will get into creating a Dark Mechanicum army as soon as I’ve finished messing about with my Tau and Raven Guard, so it’s great to see so many nice looking models being developed. The Mechanicum are one of those armies that people have been crying out for and they’re finally here; it also gives FW a chance to flex their ‘cyber/steam-punk’ creative muscles!

 

photo 4

I can confirm that Imperial Armour 13 is in progress and should be ready by Games Day 2014. This is a Chaos equivalent to the Imperial Armour 2 update that was released just before Christmas and gives Chaos rule updates for vehicles as well as Chaos rules to newer vehicles – Cerberus, Kharybdis Claws etc.

Last thing of note…  I bought a copy of Extermination and as a Raven Guard player I’m happy to confirm that Corax is an absolute MONSTER! I can’t wait to get the model… whenever that is! 🙂

 

Cheers,

Neil

 

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What now for Imperial Knights?

Good morning,

 

So, the Imperial Knights are finally here; I like them.

I would have preferred a few more weapon or loadout options but this is a good place to start. I like that they are getting there own Codex and that they can be fielded as a primary detachment, but of course we won’t really understand the mechanics of that until we lay hands on the book.

They are super-heavy walkers, with a D-weapon chainsword and a thermal cannon or  (what I think is) a strange looking battle cannon.

So what’s next?

Luckily, the helpful folks at Forge World have been dropping hints like Hansel and Gretel breadcrumbs all over their Facebook page.

We can expect:

  • Several new weapon options – to be revealed/discussed at the Forge World open day.
  • A Chaos Knight variant
  • Horus Heresy Rules – Knights will be included in HH Book 3: Extermination.
  • Other Knight Variants: Lancers, Castellans etc  – This hasn’t been confirmed but seems a logical step

 

This may be the thing that tips me over the edge into starting a Heresy era Mechanicum army. I mean… what’s not to like about this? 🙂

 

Cheers,

Neil

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White Dwarf is changing

Hello,

Unless you’ve been in a hobby hideaway recently, you’ll have noticed the chatter about White Dwarf splitting into two separate magazines – one monthly, one weekly – and the accompanying fury from some quarters.

I for one think it’s a good idea. Below is a paste from Games Workshop themselves, explaining the changes:

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White Dwarf magazine goes weekly!

Saturday 1 February sees the birth of the new, weekly, White Dwarf magazine.

Saturday 1 February sees the birth of the new, monthly, Warhammer: Visions magazine.

Yes, that’s right. We’ll be launching two new magazines on the same day, Saturday 1 February.

White Dwarf, now weekly.

From Saturday 1 February, White Dwarf will be available each and every Saturday exclusively in your local Games Workshop store, Independent Stockist and at games-workshop.com

White Dwarf will contain everything that’s new and exciting in the hobby that week, from news and information on all the week’s other new releases, to new columnists, interviews, painting, modelling, game rules and much more. And the price? The same as a pot of your favourite Citadel paint.

Warhammer: Visions, now monthly.

Warhammer: Visions will be available on the first Saturday every month in your local Games Workshop store, Independent Stockist, games-workshop.com and local newsstands in the UK, Europe and Australia.

Warhammer: Visions is a completely new monthly magazine, also from the White Dwarf team. It’s unlike anything we’ve ever done before and this super high-quality visual feast weighs in at a whopping 236 pages, each and every month.

Just 17 days to go and counting.

After months of planning and hard work, we’re really excited to be able to share this news with you. We were overwhelmed by all the support and feedback you gave us last time we relaunched White Dwarf back in September 2012 (and by your emails and photos that you send us every day – please keep them coming), and we’re even more excited by what we’ve got coming up for you in 2014.

If you can’t wait for Saturday 1 February and want to know more, then your local Games Workshop store manager has more info…

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Cheers,

Neil

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Games Day 2013 Report

Good morning,

It’s two days since I went to Games Day with @CPJohnson80 and @freexerjin, and I have finally had enough sleep to enable writing a blog post about it all!

This year the event was moved from the large expanse of the Birmingham National Exhibition Centre (NEC) into the somewhat smaller venue that is the Birmingham National Indoor Arena (NIA) – the tickets were also cut down to 4000 (and raised £5 in price).

 

Little Grumbles:

First impressions of the NIA are that it’s a little more hassle to get to as you have to drive into the middle of Birmingham which was fine on the way in but very traffic-heavy on the way out, so that’s not a plus point for me. I have no issue the the little price hike on the ticket, after all, the total amount of tickets were cut down by half (reportedly).

The main thing that struck me this year was the utter lack of any gaming tables at all. There were none. Games Day now has no games. 😐

I’m not sure why this decision was taken. Expense? Logistics? Who knows… they are all gone anyway. Also gone is the Scrap Demon/Kit Bash area.

The Golden Demon area and Armies on Parade were on a completely different floor and that meant exiting the main arena, going down a few flights of stairs and cramming into a dimly lit sports hall to have a look at the plethora of wonderful painting and conversion work – and there was a lot of really exceptional stuff. The space was limited, so I understand why that had to move something out of the main area but it’s a shame it was the Golden Demon stuff.

Forge World’s prices rose on the day – or the day before maybe – which was annoying as stuff was more expensive than some people were expecting. It’s only a little gripe really but it just irked me a bit.

Lastly, the eBay wankers. Those who got loads of pre-release limited number models and had them listed on eBay before lunchtime on the day at the expense of the genuine hobbyists who’d travelled to get a Fire Raptor or the Word Bearers Ashen Circle for themselves. I don’t know how Forge World or GW can really do anything to stop this and it’s certainly not their fault but it is annoying for those that miss out. I got a Ferrus Manus model and my copy of Massacre so this didn’t affect me personally but did affect some folks I know.

 

Good Stuff:

Forge World!

The Forge World designer stands were brilliant, as always, and the finished items on display as well as the work-in-progress stuff was excellent. We got to see Lorgar (pics below) as well as the huge Dropsite Massacre board – my photo does that no justice – and the Kharybdis Assault Claw which looked pretty much finished and has movable, magnetised claw arms. I wonder if Forge World will be using magnets in other stuff? Very interesting.

photo 3

photo 2

I spoke to Forge World writers Alan Bligh and Neil Wylie at length about what would be coming up in the next books and I was delighted to hear that Nykona Sharrowkyn will get a model! He’s just too good a character not to, however he won’t get a model/rules in Extermination (Book 3), it will be a later book. We also attended the Forge World seminar where Tony Cottrell told a room full of people about what some of the upcoming releases were and about future plans. He also ran a Q+A but more about upcoming stuff in the GDUK Future Releases post.

The Golden Demon entries were simply breathtaking. Apologies for the utter lack of photos here but my phone battery was almost dead and it takes crappy pictures in poor lighting anyway. I entered Golden Demon for the second year running but as last year, failed to make it past the first cut. I had a good chat with a judge and got some useful feedback, so I will try again next year but the standard is now insanely good.

Loads of the GW writers and designers were on hand to speak to hobbyists – one of our party had a frank discussion with a certain Matt Ward! – about all aspects of collecting, painting and gaming as you would expect and the ‘Eavy Metal live displays were very interesting to watch.

I sadly missed the Black Library seminars but I heard they were very interesting and largely Horus Heresy orientated – which I would’ve liked so I’ll make an effort to go to one next year.

 

Thoughts:

I think GW kind of miss the boat when it comes to showing work-in-progress stuff. We saw a little cover shot of the first Space Marine Supplemental Codex and that was about it. Forge World have seminars showing some of what’s in the pipeline and answer questions about things they are thinking about doing or have nearly finished and most of us are left foaming at the mouth, giddy with excitement and drop a load of cash on new shiny resin kits as they’re released.

GW simply don’t offer this kind of build up anymore. I’ve read lots of articles about how doing secretive ‘drops’ when a new release comes along encourages impulse purchasing on a mass scale but, for me personally, Forge World get a load more of my cash because I have an idea what’s coming and can plan my armies and purchases in advance – this is important for me because of the expense of what is a luxury hobby.

Don’t get my wrong, I love the models and background and sheer depth of the Games Workshop universe, it really does stand apart at the moment despite other companies best efforts but it’s not cheap! There are of course other good games out there but they have work to do to compete properly.

The retail queues were totally insane. If you go to GDUK14, I recommend you pre-order your stuff, especially Forge World, or get there about 3 hours early. I pre-ordered the things I wanted and spent about 45 seconds at the reservation desk but I know some people wiped 2 hours out of their Games Day experience just queuing to pay.

That’s my little mini-report for this year. I’ve also posted a list of upcoming releases as detailed by the Forge World staff from conversations with them or from the seminar.

 

Cheers for reading,

Neil

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